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Using setState in React components - LogRocket Blog

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Using setState in React components - LogRocket Blog

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2021-07-16

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#react

Nosa Obaseki

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Jul 16, 2021 ⋅ 3 min read

Using setState in React components

Nosa Obaseki Front-end dev currently building amazing products @theflutterwave 🐼🇳🇬

Table of contents

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Editor’s note: This post was last updated on 30 July 2021. It may still contain information that is out of date.

Using setState In React Components

States in React, like props, are objects that store data and affect how a component renders or behaves. Unlike props, states are managed completely within the component and can be changed over time.

User actions, network activity, API requests, or specific application behaviors can often trigger changes in state for React components.

In this article, we’ll review:

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What is a component state in React?

Components that have a state are referred to as stateful components, while those that do not have states are stateless components.

A component can have an initial state set, access it, and update it. In the code block below, we are setting the component’s initial state. This is done through the constructor method:

import React, { Component } from 'react';

class Food extends Component { constructor(props) { super(props)

this.state = { fruits: ['apple', 'orange'], count: 0 } } }

Because states are plain JavaScript objects, this.state must be equal to an object:

this.state = { fruits: ['apple', 'orange'], count: 0 }

Avoid confusing the state object with other instance properties. It’s easy to assume you can define another object in the constructor and try to use it like state, but the state instance is a special one because React manages it:

... //constructor function above

this.state = { fruits: ['apple', 'orange'], count: 0 }

this.user = { name: 'Obaseki Nosa' }

...

Although both this.state and this.user are objects initialized in the constructor, only this.state reacts with setState() and is managed by React.

How do I access a component state in React?

We can access component states like other object using this.state.property_name.

To access the count in the above example, we;ll use this.state.count:

render() { return (

Hello!!!

I have {this.state.count} fruit(s)

); }

How do I update my component state in React?

Although it is technically possible to write to this.state from anywhere in your code, it does not prompt a rerender, which would lead to unstable and incorrect state values when trying to access values through this.state.

The only place you should directly write to this.state is the component’s constructor method.

Use the setState() method everywhere else; doing so accepts an object that eventually merges into the component’s existing state.

For example, the following does not rerender a component:

// Wrong this.state.name = 'Obaseki Nosa';

Instead, use setState().

How do I use setState() in React?

The setState() schedule changes to the component’s state object and tells React that the component and its children must rerender with the updated state:

// Correct this.setState({name: 'Obaseki Nosa'});

React intentionally waits until all components call setState() in their event handlers before rerendering. This boosts performance by avoiding unnecessary rerenders.


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setState() can be considered as a request instead of an immediate command to update the component. This is why trying to use this.state immediately after a setState() leads to incorrect behaviors:

// Trying to change the value of this.state.count from previous example this.setState({ count: 4 });

console.log(this.state.count); // 0

this.state.count returns 0 because even though the value is set with setState(), it was only scheduled and not rerendered before attempting to use the value with this.state.

setState() always leads to a rerender unless shouldComponentUpdate() returns false.

Using setState() in React lifecycle methods

Calling setState() in React’s lifecycle methods requires a certain level of caution. There are a few methods where calling setState() leads to undesirable results and others to avoid completely. Let’s look at a few methods and how they react when calling setState()



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render()

Calling setState() here makes it possible for a component to produce infinite loops.

The render() function should be pure, meaning that it does not modify a component’s state. It returns the same result each time it’s invoked, and it does not directly interact with the browser.

In this case, avoid using setState() here.

constructor()

Do not call setState() in constructor(). Instead, if a component needs to use a local state, assign the initial state to this.state directly in the constructor.

componentDidMount()

componentDidMount() invokes immediately after a component mounts. You can call setState() immediately in componentDidMount() and triggers an extra rendering, but this happens before the browser updates the screen, calling render() twice.


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componentDidUpdate()

componentDidUpdate() invokes immediately after updating. You can call setState() immediately here, but it must be wrapped in a condition like in the example below, or it causes an infinite loop:

componentDidUpdate(prevProps, prevState) { let newName = 'Obaseki Nosa' // Don't forget to compare states if (prevState && prevState.name !== newName) { this.setState({name: newName}); } }

componentWillUnmount()

Do not call setState() here because the component does not rerender. Once a component instance unmounts, it never mounts again.

Conclusion

This concludes our overview of setState(). Some things to remember when using setState() include:

  1. setState() is async, meaning there is no guarantee that the state has updated when trying to access the value immediately
  2. You can only change state with setState and React will react to the change

Cheers!!!

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{{{ nfi18n.formHoneypot }}}
{{{ data.beforeField }}} <# /* * Render our input limit section if that setting exists. */ #>
<# /* * Render our error section if we have an error. */ #>
<# /* * Render any custom HTML after our field. */ #> {{{ data.afterField }}}
<# /* * This is our main field template. It's called for every field type. * Note that must have ONE top-level, wrapping element. i.e. a div/span/etc that wraps all of the template. */ #> <# /* * Render our label. */ #> {{{ data.renderLabel() }}} <# /* * Render our field element. Uses the template for the field being rendered. */ #>
{{{ data.renderElement() }}}
<# /* * Render our Description Text. */ #> {{{ data.renderDescText() }}}
{{{ data.renderElement() }}}
{{{ data.renderElement() }}}
<# if ( data.type === "listcheckbox" || data.type === "listradio" || data.type === "listimage" || data.type === "date" || data.type === "starrating" ) { #> {{{ ( data.maybeFilterHTML() === 'true' ) ? _.escape( data.label ) : data.label }}} {{{ ( 'undefined' != typeof data.required && 1 == data.required ) ? '*' : '' }}} {{{ data.maybeRenderHelp() }}} <# } else { #> {{{ ( data.maybeFilterHTML() === 'true' ) ? _.escape( data.label ) : data.label }}} {{{ ( 'undefined' != typeof data.required && 1 == data.required ) ? '*' : '' }}} {{{ data.maybeRenderHelp() }}} <# } #>
{{{ data.msg }}}
{{{ data.msg }}}
{{{ data.currentCount() }}} {{{ nfi18n.of }}} {{{ data.input_limit }}} {{{ data.input_limit_msg }}} <# let myType = data.type if('save'== data.type){ myType = 'button' } #> {{{ ( data.maybeFilterHTML() === 'true' ) ? _.escape( data.label ) : data.label }}}

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